time of our lives and this is now adam welcome to tango hey thank you i am very very very very nervous to be here that's normal that's normal you're a spicy food guy wanna flap your wings? you gotta put your wings on butt guys and i wouldn't call myself a spicy food guy but i like i don't dislike spicy this is a classic piece of cake this is a bitter heart i tainted all the others, Lucar, as we mentioned in his introduction. He also has a new Netflix special called Better. joins Adam Devine, he's an actor, comedian, and producer, you know him from workaholics on Comedy Central, one of the funniest shows ever, as well as his breakout role as bumper in the perfect franchise. It's the show with hot questions and even hotter wings. The long-term plan/roadmap has a good overall direction, so I'll just keep chipping away at it and we'll get the game done when it's done.Oh jesus oh proud to be in a mirror here hey whats going on and happy fourth of july everyone first we party I'm Sean Evans and you're watching hot videos. The amount of work left on the game is sometimes a bit overwhelming, but I feel like I get more done when I don't think about it too much. While I don't expect to expand the types of vehicles that can be built much more, these updates should make it possible to build large/complex vehicles a lot faster.Īdding more content is also on my radar for things to do soon, but I feel like the game needs even more stuff to do (more objectives and more things to interact with) before I go down that path. Will fix some bugs along the way as well. I may be adding some new (simpler) parts, but the main focus will be getting multi-select, copy-paste, and related functionality in ASAP. My goal is to get all the remaining advanced vehicle building stuff done. I'll probably reveal a trailer/demo for that in December, but I'll be back on Instruments full-time for the next week or two. I've been taking a short break from Instruments development to work on my side project. Can't wait to see what you guys are able to do with this theme. As usual, set the vehicle category to Featured so it's easier for me to find it. December 14th will the last day to enter a vehicle. Using balloons and gyroscopes is acceptable, but I'll probably give bonus points for avoiding them, and thrusters/turbines will feel a bit like bending the rules.īecause this is starting late, and some holidays are coming up, the deadline is a bit longer. By pure I mean using logic and mechanics/physics as the main means of making the vehicle move. The more "pure" the walking motion/design, the better. They don't need to be mechs, or have any particular design. They were just very satisfying to use, with them exploiting a laser physics side-effect nicely.įor the next theme, we're going with Walkers! I think we have everything we need to finally make satisfying walking vehicles, so it's time to give it a go. I decided to allow the UFO entries to qualify even though the balloons weren't exactly part of the main design. There were a few entries that I really liked the design of, but were just too difficult to use effectively, so they generally ended up in the Honorable Mentions category. It can take a while to move around, it's tricky to line things up, and with these types of air vehicles in particular you can end up way too high or smashing into the ground more often than you'd like. Recording the footage for this contest definitely took the longest per entry, as flying is just difficult to do quickly/efficiently. As usual, there were a number of very cool entries, and I'm always impressed by the creativity of the designs. Quad Propeller Airship - Turbo Jack Flash.Squid (Finished) - YuanGabriel.Maralang.X Shaped Balloon BOmber - VanWykDanielG.Double-Hull Airstrike Blimp - Dominus Noctis.
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